
Leader of a cult that worships the ancient priestess Müllenkamp. His prophecies ring true, and those enraptured by the way he hums revelations - as though they were simple ballads! All say the same: "He is a miracle." "There are many would-be prophets in the land these days, but Sydney is. Due to holding the Dark inside him, he travels the world and occasionally pops up in history.

When the scene cuts back to Ashley he is bleeding in the same way Synchronization: When Guildenstern realizes that Ashley is seeing through Samantha's eyes he immediately backhands her, breaking her connection with Ashley and causing some blood to run from her mouth.Stripperific: Seriously, he's wearing shorts that have his butt cheeks hanging out and most of his back is exposed."Ashley has regained this skill from repressed memory." Repressed Memories: The justification for your gaining skills - Ashley always knew them, but his guilt caused him to lock them away."True seers can join one regardless of their rhythm. All people are tuned to a certain "rhythm" some can find a like rhythm and jump on board." 72, was it? Borrowing another's eyes and ears - Clairvoyance, if you will. Rosencrantz: "The symptoms resemble those of case. Psychic Link: Through his connection to the Dark, Ashley gains the ability to sometimes see through the eyes of other people (Merlose and Samantha).Power Tattoo: Is branded with the Rood Inverse at the end of the game, which also functions as a special key during new game plus.Physical God: Becomes one by the end of the game, holding within him the power of the Dark.One Riot, One Ranger: What he is due to how the Riskbreakers operate.One-Man Army: He is the reinforcements.Nerves of Steel: Ashley remains remarkably composed throughout his journey throughout Lea Monde, even in the face of the bigger, more intimidating creatures it can throw at him.Names to Run Away from Really Fast: Do you REALLY want to mess with a guy whose surname is Riot?.These include swords, broadswords, polearms, axes, giant hammers, staves, daggers and his bare hands. Multi-Melee Master: Ashley is trained in a variety of weapons, of which only one (crossbows) are not melee based.Magic Knight: Can wield a wide variety of weapons and magic spells.There are four break skills for each kind of weapon (even for bare-handed), and usually require a percentage of Ashley's Hit Points to perform. The Hero: The game's main character, and the only one who is playable.Hair Antennae: In-game they're pretty tame, just looking like stubborn strands.Cast from Hit Points: His Break Arts drain his health to use.It's necessary because there are no shops in the game. The Blacksmith: Able to use materials to craft equipment.Badass Longcoat: Gets one during the ending after inheriting the Bloodsin and becoming the vagrant.Straightforward, emotionless and unmoving he comes back safely time and time again, even the most difficult missions he brings to a flawless close with an iron will. ‘Riskbreaker’, the most danger-ridden post in the VKP, where he remains today. Following the tragic death of his wife and child at the hands of fallen knights, he transferred to the Dangerous Criminal Taskforce, a.k.a. After graduating as valedictorian from the VKP Academy, Ashley worked as an elite soldier. A loyal agent with a strong sense of duty.

"Reinforcements? I am the reinforcements."Īshley is a calm and just soldier of the Riskbreaker militia.
